You won’t be jumping to and from them at will-legwork is required. ![]() None feel “gamey” (and some problems arise there, which I’ll get to later). Mood is where The Witcher 3 really shines: the weather effects, the wind in the trees, the boggy dirt roads and tumbledown cottages… none feel programmed or designed. If that puts you in mind of Dragon Age: Inquisition, then you’re only halfway there: the two major regions of the map feel bigger than those in DA:I, and they’re the most lifelike pastoral open world settings I’ve seen in a video game-and I played it on PS4. It’s a handful of massive sections, with the game’s lore necessitating loading screens due to the distance between each. It’s well known by now, but the Northern Realms isn’t a seamless map like Skyrim.
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